Our consultants are comprised of software developers, game designers
artists, project managers and scientists.
We support businesses and universities develop engaging technology for education, training and research.
Virus Fighter is a web-based application developed for Babraham Institute. It uses models developed during their research to map spread of different pandemics in real-time.
It was developed as a tool to improve engagement on vaccines.
Game Doctor led development and project management.
Doctor Dirt is a mobile application developed for University of Strathclyde to disseminate science into the community.
In the application, users discover new antibiotic medicines isolated from soil and the environment.
Game Doctor led development and project management.
Remedy Quest mobile game was developed during COVID pandemic to raise awareness and improve hygiene behaviours in players.
Game analytics were used to measure impact of tool and gaming technologies for this purpose.
Game Doctor led development and project management.
DNA Tool is a mobile application developed for University of Stirling to track eating behaviours in care homes, to identify risks in residents.
Game analytics were used to measure effectiveness of tool, and engagement of care home staff and residents.
Game Doctor led development and project management.
Killer Fungus is a museum exhibit that included two mobile games on fungi, developed for University of Aberdeen. The exhibit was installed at Aberdeen Science Centre.
The exhibit was also displayed across UK include Royal Society summer exhibition.
Game Doctor led development and project management.
Science Investigator is a web-based tool to educate A level students on epigenetics, developed for University of Cambridge.
The tool was developed in collaboration with students and teachers, and focused on epigenetics associated with obesity.
Game Doctor led development and project management.
We help our customers create innovative products for science, research and data collection.
Game Doctor were very responsive and adaptive to our instructions. As the project had a co-creative element, at the start it was not clear exactly what the final product would look like, but Game Doctor were flexible and willing to work around this.
It was a pleasure to work with Game Doctor, the project ran smoothly, the team at the Game Doctor was organised and helpful during the development process. We are delighted with the final game, which is engaging and fun and fits our target audience.
Game Doctor were very responsive and organised with meetings, feedback and project management. The deliverable was interactive and met all of the learning objectives. Thank you again for all of your work. I can’t wait to get using it in the classroom!
Using game analytics for research in psychology, especially in behaviour change has given me a completely new and unique perspective on the research possibilities. Being able to see how my participants act within in the game has enabled me to draw conclusion on their behaviour in the real world
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